Press:
Installation art and Experience Design:
KIDS BUILD INCREDIBLE ‘ABANDONED INTERGALACTIC SPACE STATION’ AT CAMP (Nerdist)
Stranger in a Strange Land(Alibi.com)
DoArt Foundation interview about the Last Outpost.
Comics, sculpture and illustration:
““Shing Yin Khor is the internet’s favorite crafter. Their gorgeous keepsake games constantly hit crowdfunding goals in hours. Khor’s Four Seasons Landscaping Gritty shirt raised over $150,000 for the Georgia runoff elections. And with their new book, The Legend of Auntie Po, the artist showcases their vital talent as a historical cartoonist. The powerful and beautiful graphic novel reimagines the myth of Paul Bunyan through the tale of a young girl called Mei, who along with her family works at the Sierra Nevada logging camp in 1885.”
”
Huffington Post article on activist art.
Women Creating Comics – “We Built Our Own Playground.”
Shortboxed profile, and interview.
io9 Marlowe the Monster article
Slightly unhinged side projects
Animal Crossing Player Perfectly Goofs on Art World (Polygon)
That Four Seasons Total Landscaping Gritty T-Shirt (Threadless)
Contact:
shingkhor@gmail.com
BUG:
A surprising number of people to my website actually want to know about my dog. Her name is Bug, and she is my frequent travel companion. She is a 10 pound terrier and chihuahua mix, likes adventures and anchovies, and she is perfect.
About
I'm a multidisciplinary artist exploring mythic Americana and the American Dream, in conversation with queer immigrant identity, new diasporic traditions, and rituals of labor. My work is anchored in a lineage of ancient physical material and practice (clay, wood, paper) and human mark-making (pencil, chisel, hand).
Graphic Novels and Writing
As a graphic novelist and cartoonist, I am the author of The American Dream?, a graphic novel memoir about driving Route 66, which was one of NPR’s best books of 2019, and the Eisner winning, National Book Award finalist The Legend of Auntie Po, a historical fiction graphic novel about a young logging camp cook in the Sierra Nevadas telling Paul Bunyan tales. My short comics work has been published in The Toast, Catapult, The Nib, Electric Literature, Upworthy, and Bitch Magazine, and been published in more than ten anthologies.
Experience Design and Games
My immersive and narrative art installations, The Last Outpost and The Last Apothecary, both built in collaboration with my production studio(Three Eyed Rat), received grants from Burning Man for their 2014 and 2016 festivals. Another large scale science fiction-themed site specific installation, Salvage Station No. 8, in conjunction with Beam Camp in New Hampshire, was completed in 2017.
My award-winning experience and game design work is rooted in my work as a builder and artist - keepsake games centered on the bridge between physical making and traditional tabletop RPGs, kind and awkward emotional connections, and new traditions and rituals. I am the designer and creator of the embroidery and map-marking keepsake game A Mending, the ongoing mail-LARP Space Gnome Space, the Space Hobo Divination Board, The Gentle Oraclebird (presented at Indiecade 2019 and 2020) and co-designer(with Jeeyon Shim) of the solo journaling keepsake game Field Guide to Memory.
Puppetry
In the last few years, I’ve also gotten really into puppets (mostly marionettes).
HIRE
I'm sometimes available for paying illustration and writing work.
With Three Eyed Rat, I am interested in designing site specific immersive installation work and strange narrative experiences. Let us know if you have a space you want us to fill, your timeframe, and your budget. We also consult on experiential design projects.
I am often available for writing, speaking and teaching engagements. I have taught workshops and spoken at Bryn Mawr University, Harvard University, Dartmouth College, Auburn University, and UIUC, and been a National Park Service Artist-In-Residence twice.
topics and workshops I enjoy teaching and speaking about:
Zine and Cartooning Workshops
Writing Memoir and Autobio Comics
Collaborative Worldbuilding
Building Object-Narratives (storytelling + prop building)
Invitations to Play: Designing Interaction Cues for Immersive Installations and Experiences.
Route 66 (especially about race, and solo travel)
Paul Bunyan history.
Spooncarving(and the primal human impulse to make tools)
Puppetry, specifically in marionette forms.
My comics and writing work is represented by DongWon Song at Howard Morhaim Literary Agency. You can email me about the rest at shingkhor at gmail.com.